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3.1.0
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ADR Sim Map: Tyndall Update to Unity 6
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3.1.0.3
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Major Features
- Added the Plot Damage Tool, which is a new way of adding damages.
- Finalized MGRS support for all terrain scenes.
- Improved visuals for all terrain scenes.
- The 3D models that represent roles and crews now stay visible and change appearance to indicate when they are paused or delayed.
Bugfixes
- Fixed incorrect terrain elevation of geometry on the Altus map.
- User can now press ‘Enter’ to execute the ‘GoTo’ dialog’s ‘GoTo’ command.
- Fixed an issue where a tasking Cutting Crew would move to a higher priority crater if the other Cutting Crew (working said task) stopped tasking.
- Progress Bars are no longer hidden by Crew Coins.
- Fixed an issue where Estimated Task Completion diamonds would not update as tasks were unassigned or should have had their times changed.
- Fixed an issue where crews would be assigned to tasks even when the crew did not contain the roles required to complete the task.
- Fixed an issue where PAR Sweep coins would appear in an incorrect location following a time warp.
- Fixed an issue where delaying a team could cause crew coins in RZ lineup to overlap.
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4.0.1.45
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Major Features
Terrain Scenes as Installable Maps
- ADR Sim can now be downloaded without the entire suite of existing maps
- Each map comes with its own installer. The installer also includes the map's default template and associated documents
- Maps now have their own versions. Incompatible or non-installed maps will be disabled in the Template Manager
- Templates cannot run or be edited without first installing a compatible version of the associated map
Miscellaneous
- Added map boundaries to all existing maps. Camera movement and GoTo dialog coordinate entry is now limited to within the maps' edges
- 'Add Crew' and team assignment options are now filtered by the appropriate material requirement
- The Assign Team Tool will not allow assignment of teams with improper material capabilities
- The Task Dashboard's Repair Zone summary assignment dropdown now displays only teams with appropriate material capabilities
- The 'Add Crews' dialog is now filtered by the current team's material type. Only crews who are material agnostic, or whose material type matches will be listed
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4.1.0
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Major Features
- Introduced the Inject System, allowing instructors to preconfigure training events such as delays, weather changes, and production rate adjustments.
- Enhanced the Time Warp Dialog to warn users when skipping injects and display a list of affected events.
- Added the GoTo Next Inject tool to quickly advance the simulator to the next scheduled inject.
User Interface & Notifications
- Implemented Inject Manager and Inject List Manager with full create, update, and delete support, including validation and dependency resolution.
- Added inject displays with color coding, tooltips, and descriptive text to clarify each inject’s purpose.
- Inject Notifications now include descriptions and appear on VST displays, with manual or automatic triggering options.
Operational Enhancements
- Improved background processes for adding, removing, and updating workers to ensure reliable team and role management.
- Refined worker resolution logic to reflect team changes promptly in scheduling and displays.
- Enhanced handling of inject timing restrictions and ensured exercises pause automatically when appropriate.
Documentation Updates
- Expanded the Help Guide with detailed instructions for the inject system and other new features.
- Updated VST pages and refreshed training slides based on field feedback to align with real-world procedures.
Quality of Life Improvements
- Updated the VST HUD overlay with better grouping and sizing of visual elements.
- Added the ability to edit warehouse names for repair zones, now visible on the VST HUD.
- Enabled hotkey support for dialogs: Enter maps to “OK” and Esc maps to “Cancel”.
Bugfixes
- Fixed production rate badge and unit conversion issues to ensure accurate metrics.
- Resolved rare crashes caused by breadcrumb navigation and menu instability.
- Improved dialog focus handling for smoother user interaction.
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5.0.0
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Major Features - Time Warp Backwards
- Introduced the ability to warp backwards in time during an exercise, allowing instructors to play out "what if" and "good, better, best" scenarios mid exercise.
- Full support for reversing weather changes, production rate adjustments, worker additions/removals, and inject events when warping backwards.
- Crew positions, assignments, and task progress are accurately restored when navigating to earlier points in the exercise timeline.
- Hotwash and After Action Review
- Introduced a new Hotwash Report system that provides a comprehensive summary of exercise history at any point during an exercise.
- Reports include start and end times for each task on each crater, with task-level background shading based on progress for quick visual assessment.
- Each report contains an event log chronologically ordered for user, system, and inject events occuring up to the point at which the report was generated.
- Unity 6 Upgrade
- ADR Sim has been upgraded to Unity 6, bringing improved performance and visual quality.
- Updated lighting and tonemapping for better visual clarity across all maps.
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4.2.0
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Features
- Added support for a new location: Draughon Range. Draughon Range is available as an installable map.
Enhancements
- Weather multipliers are now fully configurable for all weather presets. Users can adjust effectiveness multipliers in the Task Settings. These multipliers directly affect task times and scheduling.
- Role colors have been added to all role types. Each role's personnel and/or asset will now match its team's color. This allows for better clarity when a role has been transferred from another team.
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