3.1.0.3
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Major Features
- Added the Plot Damage Tool, which is a new way of adding damages.
- Finalized MGRS support for all terrain scenes.
- Improved visuals for all terrain scenes.
- The 3D models that represent roles and crews now stay visible and change appearance to indicate when they are paused or delayed.
Bugfixes
- Fixed incorrect terrain elevation of geometry on the Altus map.
- User can now press ‘Enter’ to execute the ‘GoTo’ dialog’s ‘GoTo’ command.
- Fixed an issue where a tasking Cutting Crew would move to a higher priority crater if the other Cutting Crew (working said task) stopped tasking.
- Progress Bars are no longer hidden by Crew Coins.
- Fixed an issue where Estimated Task Completion diamonds would not update as tasks were unassigned or should have had their times changed.
- Fixed an issue where crews would be assigned to tasks even when the crew did not contain the roles required to complete the task.
- Fixed an issue where PAR Sweep coins would appear in an incorrect location following a time warp.
- Fixed an issue where delaying a team could cause crew coins in RZ lineup to overlap.
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4.0.1.45
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Major Features
Terrain Scenes as Installable Maps
- ADR Sim can now be downloaded without the entire suite of existing maps
- Each map comes with its own installer. The installer also includes the map's default template and associated documents
- Maps now have their own versions. Incompatible or non-installed maps will be disabled in the Template Manager
- Templates cannot run or be edited without first installing a compatible version of the associated map
Miscellaneous
- Added map boundaries to all existing maps. Camera movement and GoTo dialog coordinate entry is now limited to within the maps' edges
- 'Add Crew' and team assignment options are now filtered by the appropriate material requirement
- The Assign Team Tool will not allow assignment of teams with improper material capabilities
- The Task Dashboard's Repair Zone summary assignment dropdown now displays only teams with appropriate material capabilities
- The 'Add Crews' dialog is now filtered by the current team's material type. Only crews who are material agnostic, or whose material type matches will be listed
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4.1.0
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New Inject System added to the simulator
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